It’s kind of stop-and-go modeling of Amelie, one of the most fabuleux characters in modern movies. I had to do it bit by bit between my projects, and had to post it—or I’d let the dust settle on it in my basement. Still I’m not satisfied with the textures, lips bump, and some [...]
Archive for the 'Computer Graphics' Category
Amélie Poulain
July 14, 2008Save the hassle, get cheap wine.
July 13, 2008Painted in ZBrush, grabbed as alpha, made it 3d. That’s that. Provided the shot was ready within minutes, I don’t think I’d get any cheaper wine than one (of course, it’s not animated).
Field of Depth
July 9, 2008A depth-of-field render on roughly 5 million triangles with 60 point-lights and as many shadow maps.
(Lighting: Binary Alchemy Light Rig on Paul Debevec’s HDR probe)
Another Test
June 13, 2008Jolie’s lips were used as modeling reference, though it’s not quite there just yet. Not that I’m a fan of her, but as far as the lips-thing goes, you can’t look any further than Mrs. Pitt’s stuff.
Weirdo Hairdo
May 24, 2008I did some tests with XSI hair. I’ll make natural hairs for this character later, for now I like it this way. The MuhHair shader is used for hair shading, and an extreme size ratio between root and tip makes it suitable for illustration hair look.
Beauty is Sub-Skin Deep – Part I
May 19, 2008It’s been wisely said and widely believed that beauty is only skin deep. It’s debatable whether CG world was bought into the wisdom, but the skin-deep shading is no more the case these days. Beauty is certainly deeper than skin. I firmly believe that this concept has become one of many pitfalls in bringing [...]
{3}Delighted with Affogato
May 2, 2008Affogato, Wiki says, is a coffee-based beverage or dessert, which also refers to the act of topping a drink or dessert with espresso. Interesting. I have no idea about the ritual, really, but no problem. It’s not about that Italian affogato. It’s about Affogato, a RenderMan interface for Softimage|XSI developed by Rising Sun Pictures [...]