Archive for July, 2008

Amélie Poulain

July 14, 2008

It’s kind of stop-and-go modeling of Amelie, one of the most fabuleux characters in modern movies. I had to do it bit by bit between my projects, and had to post it—or I’d let the dust settle on it in my basement. Still I’m not satisfied with the textures, lips bump, and some [...]

Save the hassle, get cheap wine.

July 13, 2008

Painted in ZBrush, grabbed as alpha, made it 3d. That’s that. Provided the shot was ready within minutes, I don’t think I’d get any cheaper wine than one (of course, it’s not animated).

Field of Depth

July 9, 2008

A depth-of-field render on roughly 5 million triangles with 60 point-lights and as many shadow maps.
(Lighting: Binary Alchemy Light Rig on Paul Debevec’s HDR probe)