It’s kind of stop-and-go modeling of Amelie, one of the most fabuleux characters in modern movies. I had to do it bit by bit between my projects, and had to post it—or I’d let the dust settle on it in my basement. Still I’m not satisfied with the textures, lips bump, and some [...]
Archive for July, 2008
Amélie Poulain
July 14, 2008Save the hassle, get cheap wine.
July 13, 2008Painted in ZBrush, grabbed as alpha, made it 3d. That’s that. Provided the shot was ready within minutes, I don’t think I’d get any cheaper wine than one (of course, it’s not animated).
Field of Depth
July 9, 2008A depth-of-field render on roughly 5 million triangles with 60 point-lights and as many shadow maps.
(Lighting: Binary Alchemy Light Rig on Paul Debevec’s HDR probe)